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Corpse party book of shadows iso
You see how there are seven "garbage" bytes before the recognizable "TIM2" there?
Then we hit "81" - which, in binary, is (that's a lot of dalmatians!).
To use that snippet as an example, the first indicator is "00 so the next eight bytes are meant to be output as plaintext (yay!).It is good news in that.I know this is a PSP game we're talking about, but that doesn't mean it might not use a similar implementation.Without the uncompressed file, figuring out the specifics of the game's LZ implementation is a little like fumbling around in the dark (in a haunted school full of murderous ghosts :3).Players will be given an opportunity to change the fates of the games characters for better, or, in classic Corpse Party fashion, for worse.I barbie as the island princess game know this is my DS hacking experience talking, but it seems strange that they'd align the data on an odd number.Despite the apparent benefit of knowing the first games events, players should not expect to have all the answers, and at times will find themselves asking if the destiny of these unfortunate souls can truly be altered.I think those first six bytes have to do with the compression properties (the uncompressed size is probably in there somewhere and the seventh is - drumroll!What it tells the compressor is that the next two bytes (again, assuming this works like the DS's built-in LZ implementation) should be read as a compression code, the six bytes after it are plaintext, and the two bytes after them are another compression code.LZ is dead simple.The Cliff's Notes version is that it outputs "plaintext" bytes until it hits a compression code, which is a length-width pair indicating how far back in the output buffer to look for the next bit and how many bytes to copy from that point.The next byte after that is "20 or 00100000, which means that (assuming this is little-endian) the next five bytes are plaintext, followed by a two-byte compression code, followed by two more plaintext bytes (otherwise, the order is reversed - two plaintext, a compression code.
It tells us the kind of compression you'll need to crack and.
How those compression codes are flagged varies, but I think I might be able to hand you a breakthrough.
I don't know if the currently-available PSP emulators have enough debugging functionality to be of much help, but if you could actually find the uncompressed file in memory - or even just the first part of it - it'd be tremendously useful.
DS's LZ implementation groups codes (both plaintext and compression) into groups of eight, prefixed by a single byte containing indicator flags.
"K, lZ " isn't good news; it sounds like the files you're looking into might be LZ-compressed.well.a compression code indicator.This sequel tells a series of short stories that help develop many of the characters introduced in the first game and even explores some hypothetical scenarios, answering those What if they survived?If the flag is clear (0 the corresponding code in the sequence is plaintext; if it's set (1 then it's a compression code.We don't treat this as a literal number - it just tells the decompressor when it should try to read a compression code and when it should output plaintext.ISO download page for the game: Corpse Party: Book of Shadows (PSP) - File: Corpse Party - Book of Shadows (USA) (PSN).torrent -.Download page for Corpse Party - Book of Shadows (Japan).A PSP spin-off/ sequel to the original Corpse Party.